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The number of Steam users playing No Man’s Sky has cratered very sharply, very quickly. The PC version of No Man’s Sky has been a big hit. On release day, over 212,620 concurrent players helped make it biggest launch on Steam so far this year. Now, less than two weeks since release, No Man’s Sky numbers tell a much different story. The number of daily and hourly concurrent players have dropped significantly on PC. According to data from SteamSpy as well as SteamDB, the decline in player numbers is around 90 percent. On August 12, the concurrent player number peaked at 212,604. At the time of writing, it’s dropped to 19,336 – the highest number of concurrent players in the last 24 hours. Interest has certainly fizzled out quite a bit, even when you look at hourly concurrent player data. This drop was expected, and the vast majority of games lose a good percentage of their players following their first days of release, but how quickly that number fell and how sharply the graphs go for No Man’s Sky is definitely not very common. Looking at other big releases this year, The Division peaked at 113,839 on March 12, and dropped to 73,185 two weeks later. XCOM 2, another big game this year saw a drop from 133,020 on February 7, to 48,2018 on February 21. Dark Souls 3 and Total War: Warhammer tell similar stories. The former dropped from 129,266 on launch day, to 71,168 14 days after , while the latter saw players drop from 113,016 on launch, to 50,564 on June 7. Although we don’t currently have, and may never get, PlayStation 4 sales numbers, the UK charts recorded a massive slump after just one week on sale. Although this may not say much about the quality of the game, it says quite a bit about fan reception. It’s really sad to see excitement on launch day turn into anger over missing features, the game’s ending, PC performance and other problems. Source: https://www.vg247.com/2016/08/25/no-mans-sky-concurrent-player-numbers-down-by-90-on-pc-less-than-two-weeks-from-release/
xPapa posted a topic in Gaming NewsOne of the world's most popular video games, "Minecraft," is also one of the world's largest video games. Each "Minecraft" world that the game generates is 60 million one-meter blocks by 6o million one-meter blocks, to say nothing of the blocks going up and down on the z-axis. "Minecraft" is big enough that it enables players to build gigantic creations, like this AT-AT. Put more simply: If you were to walk straight and keep walking from the moment you started a new "Minecraft" world, it'd take several days — in real time — to reach the edge of the world. If that sounds huge, that's because it IS huge. But a new game is way, way bigger: "No Man's Sky." See that planet? You can go literally anywhere on it! And that's because "No Man's Sky," a PlayStation 4 and PC title, is a space exploration game that contains its own universe. And that universe is full of planets, the vast majority of which are full of alien life. How many planets? So, so many: 18 quintillion is the number thrown around by the game's creators at Hello Games. If you're anything like me, you've never seen a number in the quintillions before. A quintillion is a number followed by eighteen zeroes. There are this many planets in "No Man's Sky": 18,000,000,000,000,000,000. Right. This is the "map" in "No Man's Sky." It's literally a star chart, and you can go to any of these star systems (all of which have planets). And each of those planets, on average, is the size of Jupiter — the actual planet Jupiter. So if you take the surface area of Jupiter and multiple it by 18 quintillion you get... a number that's ridiculously high, to the point that it's meaningless to express with words. It is a number that's literally beyond human comprehension (kinda like 18 quintillion!). That you can hop in your spaceship and jet from planet to planet is an incredible achievement for a game so large. Incredibly, "No Man's Sky" was built by a team of just 15 game developers working out of Guildford, England. This, of course, begs the question, "How in the world did a small team of game developers create the biggest game ever made?" The simple answer is "algorithms," which of course explains very little. "No Man's Sky," like "Minecraft," is a "procedurally-generated" game. In so many words, that means that — inste ad of hand-crafting each planet, which would be literally impossible — the team created a handful of base elements (animals, plants, etc.) that algorithms can divide into quintillions of derivations. This can produce some... strange results. Like this (super creepy) guy: And this... thing: But it also produced the world's largest game, and for that we're infinitely thankful. Now, if you'll excuse us, we have a few quintillion planets to explore. Source: http://www.businessinsider.com/no-mans-sky-is-even-bigger-than-minecraft-2016-8