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Found 18 results

  1. Form biker gangs and go on new missions. GTA Online will receive the free Bikers update October 4 on PC, PS4 and Xbox One. Rockstar has confirmed the date and thrown over four new screens feature some of the new bikes, weapons, clothing, tattoos and more. And, holy smokes, you can melee attack while riding your hog. “Today we are happy to announce that Bikers – the next addition to GTA Online – brings underground Motorcycle Clubs to the forefront of the Los Santos and Blaine County criminal underworld with a rash of all new competitive and co-operative gameplay as well as new modes, vehicles, weapons, clothing and much more,” said Rockstar. Source: https://www.vg247.com/2016/09/27/gta-5-online-bikers-dlc-goes-live-in-october-check-out-these-new-screens/
  2. From arcade classics to recent console hits, these are the 50 greatest games ever Whether you play video games or not, they’ve become an integral part of our culture. For some, it’s hard to imagine a world without video games—the chup-chup-boop of an arcade legend like Space Invaders or the growling “Finish Him!” in Mortal Kombat can be as evocative as a Michael Jackson or Beatles tune. Representing multiple generations of gamers, TIME’s tech team put more than 150 nominees through a multistage ranking process to compile a cross-section of gaming’s best ideas across nearly four decades. Here are our picks for the 50 greatest video games of all time. 50. King’s Quest III: To Heir Is Human In the 1980s, the years that led up to Nintendo’s reign were dominated by PC titles, and of these none were better imagined than Sierra’s. When honoring their adventure line, critics typically laud the original King’s Quest. But it’s the third installment released in 1986 that deserves the most acclaim, because it was also twice as big as the first two installments, and as clever as any in the series. Following the adventures of Daventry’s 17-year-old Prince Alexander, the game hit closer to home with its primary players, who like it or not were pretty much boys. Yet despite the outmoded graphics (or maybe because of them), the keyboard-controlled adventure is still a joy to play (try it yourself). From amassing all the ingredients to make potions, to avoiding the wizard’s evil black cat, to stealing the pirate’s treasure, it’s pure magic. 49. Dota 2 The improbable sequel to a fan mod for a Blizzard game that came out in 2002, Dota 2 stormed the e-sports scene in 2013 with its sophisticated twist on real-time resource management and turf control. Arguably the pinnacle of the multiplayer online battle arena genre (or MOBA, which is just another way of saying “competitive real-time strategy game”), it sees two teams of five jockey for sway over lush, jungled terrain beset by ever-spawning computer armies, locking horns at a river that cuts diagonally across a symmetric map. Difficult to master but thrilling to watch, Dota 2 matches unfold like frenetic attention-deficit sprees, camera views pinballing around battlefields flush with antagonists converging on dozens of flashpoints, as players battle to demolish the other team’s “ancient.” 48. Angry Birds Rovio’s debut 2009 mobile game, now one of the most recognizable franchises in the world, definitely benefitted from being one of the earliest titles for the iPhone. But the studio’s quirky avian-flinging physics puzzler—players have to slingshot roly-poly birds at likewise rotund, entrenched pigs—also honed in on key elements of smartphone gaming’s then-nascent purview: bite-sized levels for on-the-go play, easy to pickup (if grueling to master) gameplay, and eventually a free-to-play biz model built on micro-transactions. It’s safe to say Angry Birds established the template for all the untold numbers of mobile games vying for our e-wallets since. 47. Guitar Hero Guitar Hero reanimated the music video game genre when it launched in 2005, magically transmogrifying players into bona fide fret-shredding, tremolo-slapping Rock Gods. Sure, you had to provide your own sweatbands, eyeliner and hair extensions. But for the price of the game and its eponymous accessory, players hammering buttons on faux guitars were able to rhythmically glimpse what it might feel like to be a Stevie Ray Vaughan or Jake E. Lee. While games like Dance Dance Revolution had proven popular with smaller audiences, it was Guitar Hero‘s rolling collection of classic and modern rock anthems that drove it to mainstream accolades (to say nothing of all the impromptu house parties). 46. Resident Evil 4 Who can forget the moment they first shot the face off a possessed farmer in Resident Evil 4, only to conjure a lively Lovecraftian horror with tentacles squirming from its neck? This was Resident Evil reborn, its creaky fixed perspectives and klutzy directional controls supplanted by a freer over-the-shoulder, shoot-first perspective that felt at once elegant and intuitive. Instead of cheap haunted house scares in claustrophobic spaces, the story shifted to organic exploration of delightfully creepy areas, punctuated by frenzied scrambles to fend off the series’ most inspired adversaries. Capcom’s timely embrace in 2005 of action-oriented principles stole nothing from the game’s cheerless ambience, and actually amplified the sense of trudging through a phantasmagoric nightmare. 45: Gran Turismo 3: A-Spec As Microsoft Flight Simulator to the flight sim genre, so Polyphony Digital’s Gran Turismo series to hi-fi motorsport hot-rodding. Of all the Gran Turismo games, 2001’s Gran Turismo 3: A-Spec for the PlayStation 2 remains the series’ apotheosis, a madly ambitious encyclopedia of lovingly modeled vehicles and vistas surpassing the wildest gear nut fantasies. Here was a racing game to rule all others, that on its surface promised endless championship events framed by thrillingly realistic physics and painstakingly replicated visuals, but that also catered to armchair grease monkeys, who might spend hours fine-tuning then gawking at their drop-dead gorgeous rides. 44. Super Smash Bros. Since the original launched on the Nintendo 64 in 1999, the Super Smash Bros. games have become no-brainers for Nintendo fans. The game, which borrows from Nintendo’s stable of iconic characters, introduced something radical to the fighter genre: Rather than pounding the bejesus out of your opponents until they bow out, you’re basically playing an elaborate variant of King of the Hill, trying to successfully knock your enemies off platforms in a given stage. What’s more, players could romp through stages freely, expanding the canvas upon which to doll out whuppings. And unlike other fighters that require players memorize arcane buttons combos to execute a character’s special maneuvers, Super Smash Bros. employs the same button template for everyone, making pickup simpler, and mastery about learning how best to synthesize all of the above. 43. Call of Duty 2 The Call of Duty franchise epitomizes everything a modern first-person shooter ought to be: A game with a compelling, story-driven single-player campaign along with a multiplayer mode that can steal hours of your life. The newer incarnations are more complex and prettier, of course. But they owe a great debt to Call of Duty 2, which in 2005 took what made the original title great and doubled down. Grand cinematic sequences gave players a sense of scope, while the realism—fallen soldiers would sometimes try fruitlessly to crawl to safety—drove home the horrors of war. Iron sights on the guns, meanwhile, made this a favorite of hyper-accurate PC gamers. 42. BioShock BioShock‘s gripping metaphysical plot, over-the-top art deco levels and motley cast of hauntingly broken personas intermingle to furnish an experience so riveting and simultaneously disturbing that it fueled (at the time perfectly reasonable) conversations about games as more than dopamine-fueled diversions. Studio Irrational Games’ 2007 first-person shooter takes the player on an imaginative journey through the fictional undersea city of Rapture, built by fanatical industrialist Andrew Ryan (whose name references Atlas Shrugged novelist and self-described objectivist Ayn Rand). The game set new standards for video games on so many levels, from its horrifying forms of self-augmentation, to its ecology of intersectional enemy behaviors and its sublime ways of channeling what amounted to a withering deconstruction of extremist modes of thought. 41. ESPN NFL 2K5 Sorry, Madden NFL fans, true football gaming fanatics know this is the best gridiron game ever made. Released in 2004 for the PlayStation 2 and Xbox, ESPN NFL 2K5 featured a standout franchise-building mode and in-game on-air talent from the eponymous sports network. It also marked a watershed moment in sports gaming lore: Publisher Sega priced the game at just $19.99, a fraction of what EA was charging for Madden NFL at the time. A frightened EA later scooped up the exclusive rights to the NFL and its players, making Madden the only name in town. 40. Pong Snicker all you want about its two-dimensional graphics, Pong deserves a slot on this list because, as the first arcade cabinet to catch fire with the mainstream, it’s arguably most responsible for the modern video gaming phenomenon. A table tennis simulator developed by Atari and first released in 1972, the multiplayer game consisted of a pair of dial-controlled paddles and a bouncing ball—just enough to qualify it as the first sports video game. The popularity of the arcade version led to an in-home setup that was sold by Sears in 1975. And when imitators including Coleco and Nintendo followed, the first shots were fired in the console wars. Sure, by today’s standards it’s not as riveting as others on this list, but then that largely depends on who you’re playing against. 39. Castlevania Pushing the limits of the NES’s 8-bit architecture, 1987’s Castlevania was a monster of a game, with stirring graphics, sophisticated physics (for such an early platformer) and unforgettable music that perfectly matched the title’s creepy feel. While nowhere as frightening as the yet-to-surface survival horror genre, it offered an experience in stark contrast to Nintendo’s whimsical Super Mario games. Exploring Dracula’s castle as vampire hunter Simon Belmont, players ran into some pretty haggard stuff. Bloodstained gates greet players off the bat, holy water and crosses were throwing weapons, and, oh yeah, you have to beat Death—and that’s not even the final boss. 38. Portal 2 Portal‘s unexpected balance of wit, dark comedy and captivating, reality-bending puzzles made it a surprise hit in 2007. Its sequel, Portal 2, built on that success by adding additional polish and puzzles that were more involved and complex when it launched in 2011. 3 million copies of Portal 2 were reportedly sold within three months of the game’s launch, proving that the franchise had turned into much more than just a casual puzzle game. 37. Braid Jonathan Blow’s elliptical time-bending 2008 side-scroller was for many a tale of heartbreak and disruption that touched on various cultural grievances. Blow pushed back, suggesting such interpretations were too simplistic. Whatever the case, Braid plays like nothing else, the act of a mind capable of magisterially subverting conventional design ideas and player expectations while embedding concepts as grand as the nature of reality in the gameplay itself. No Man’s Sky co-creator Sean Murray compares Braid to a time machine: “It’s like Blow went back to the aesthetic of the late ‘80s and created a rift in time, like an alternate universe where we’d have gone in a different direction. Because Braid could have existed on the Amiga, and at the time it would have blown people’s minds. It would have completely changed how games developed.” 36. Fallout 3 Interplay’s original Fallout arrived like a cloudburst after a PC roleplaying drought in the mid-1990s. But it took IP newcomer Bethesda’s application of exhaustive, obsessively traditional roleplaying ideals tempered in its fantasy Elder Scrolls games to craft an experience in 2008 that surpassed the original in virtually every way. Both vast yet densely textured, packed with unforgettable characters and ethical nuance, sonically bleak yet whimsically tuneful once you found the right radio station–Fallout 3 showed us what a haunting and freewheeling post-apocalyptic masterpiece could look like. 35. Galaga What’s the plot of Galaga? Who cares: You’ve got a bunch of quarters, and you want to blast a bunch of aliens. Released stateside in 1981, Galaga is the exemplar of the arcade’s golden age, a simple shoot-em-up where the only objective is to beat the other jerks’ high scores. (Serious players know the trick is to let the aliens tractor-beam your ship, then blast it free with another life, thereby getting double the firepower.) It’s one of the few old-school arcade games that’s still just as much fun to play today, thereby passing the often cruel test of time. 34. Red Dead Redemption Red Dead Redemption‘s gorgeous high plains and scrub-filled landscapes, multilayered missions and sprawling story told with both the verve of a Leone and introspection of a Peckinpah, are just a few of the reasons Rockstar’s 2010 open-world opus deserves top honors on this list. The player follows former outlaw John Marston through an imagined, at times hallucinatory version of the West (circa 1911), where sudden gun duels and galloping chases ensue, counterbalanced by less treacherous diversions like herding cattle or playing mini-games like five finger fillet. Yes, it was Grand Theft Auto meets a Western, but in a way that proved Rockstar’s mettle as far more than mere mischievous satire-slinger. 33. Super Mario Kart Transforming competitive racing into zany fruit-tossing fun, Super Mario Kart was much more than one of the smartest-looking games on the Super Nintendo. As the first in what would become a dynastic line of racers, this 1992 gem was full of kart-racing firsts: a circuit mode with varying degrees of difficulty, a split-screen versus mode so you could take on your friends and a battle mode to break up the monotony of straightforward sprints. And Super Mario Kart launched the series to a rocket start with memorable tracks like Rainbow Road, expert tactics like drifting and maddening equalizers like the lightning bolt. 32. Wolfenstein 3D Achtung! If Doom is the father of modern first-person shooters, Wolfenstein 3D is their granddaddy. Made by id Software and released shortly before Doom in May 1992, Wolfenstein 3D cast players as William “B.J.” Blazkowicz, an Allied spy captured by Nazis in World War II. As Blazkowicz, your job is simple: Escape from Castle Wolfenstein and shoot a bunch of bad guys in the process, which was (and remains) the definition of “thoughtless catharsis”—words that to this day define so much of Wolfenstein 3D‘s progeny. 31. The Sims Game designer Will Wright has said The Sims, first released in 2000, was intended as a satire of American consumer culture. Millions of players seem to have missed the joke, happily occupying themselves with the mundane tasks of running a digital minion’s life—from kitting out a new pad to managing bathroom breaks (or else). It innovated both the “sandbox” category of game in which “goals” are loosely (or not at all) defined, as well as the kind of minutely detailed task management that’s a common feature of so many games today. 30. Pokemon Red & Blue For many growing up in the 1990s, the Pokémon craze was unavoidable. And when Pokémon Red and Blue launched in 1998, those franchise-obsessed kids were given the chance to start a critter-filled adventure of their own–one they’d only to that point experienced through TV shows, toys and trading card games. Red and Blue also had all the hallmarks of a strong roleplaying game: addictive turn-based battles, a seemingly endless goal (to catch ’em all), plenty of attainable yet rewarding goals (earning gym badges, leveling up) and an expansive, uncharacteristically friendly world. The games also managed a feat all-too-rare in the games industry: a setup simple enough to appeal to children, but with layers of strategic depth sufficient to hook adults as well. 29. Myst Myst is a perfect example of a monumentally influential game that would be almost excruciatingly painful to play today. The 1993 graphical adventure famously let players loose—sort of, since it consisted of a slow-loading series of beautifully rendered photos—on a mysterious island. Despite its now-clunky mechanics, it established an entirely new kind of fiction whose influence can be felt in everything from mythic sci-fi novels to the ABC television show Lost. Its vast popularity also helped establish the then-nascent CD-ROM format. 28. Donkey Kong The first title designed by Nintendo mastermind Shigeru Miyamoto, 1981’s Donkey Kong not only brought Mario into being, it also popularized the platformer—games in which a character has to climb or jump onto platforms. After dominating the golden age of arcades, Donkey Kong went on to have a massive influence on future Nintendo titles, ranging from the NES’s Ice Climber to the Wii U’s New Super Mario Bros. U. Even today, demanding expert timing and patience, it remains a timeless joy to play. (What’s more, Donkey Kong was arguably the first game to feature hazardous barrels.) 27. Mortal Kombat Mortal Kombat has always distinguished itself from the excess of fighting games that made their way from arcade cabinets to players’ living rooms with its unapologetically sadistic violence. Gore isn’t an afterthought to your blows in this 1992 brawler, it’s the main spectacle. Mortal Kombat and the controversy it stirred were crucial in shifting the video game market from one that was evidently aimed at kids, to one that could appeal to teens and young adults. But it wasn’t thanks to the game’s bloodiness alone: Its smooth controls, rewarding combinations and imaginative roster of characters earn it a top spot on our list. 26. StarCraft II: Wings of Liberty Like so many Blizzard games, this long-awaited StarCraft sequel released in 2010 was less about rolling out wildly new real-time strategy mechanics than honing the traditional rock-paper-scissors dynamic to perfection. Has there been a more finely tuned asymmetry between three discrete factions in an RTS series? Its enduring legacy can be summed up in three letters: MLG. As in “major league gaming,” or just “e-sports,” a form of competitive video gameplay that’s come to encompass a now very wide variety of genres. 25. Halo: Combat Evolved Fun fact: It was Steve Jobs who first introduced Bungie’s Halo: Combat Evolved to the public, promising in 1999 that it would arrive simultaneously on Windows and Mac. That, of course, was before Microsoft acquired the studio and turned Halo into the definitive 2001 Xbox launch title, simultaneously proving shooters could work brilliantly on gamepads. Set on a mysterious artificial ring-world, players take up as Master Chief, a faceless, futuristic soldier fighting the alien Covenant and, later, the zombie-like Flood. The single-player campaign offered a gripping storyline that brought plot to the fore for one of the first times in a mainstream shooter, though some grumbled about its repetitive level design. The multiplayer, meanwhile, offered one of the finest such experiences of any shooter in history, replete with sniper rifles, sticky grenades, vehicles and other twists. 24. Final Fantasy VII While some would vote Final Fantasy VI the better game, 1997’s Final Fantasy VII is arguably the bolder one in this anything-but-final roleplaying series. Laying complex polygonal graphics over beautiful pre-rendered backgrounds, Japanese developer Squaresoft took advantage of the PlayStation’s compact-disc drive to craft an experience Sony rival Nintendo—who’d rejected Sony’s pitch for a disc-based add-on to the Super Nintendo—simply couldn’t. The operatic, labyrinthine and often wonderfully weird tale of ecologically minded heroes out to save their “living” planet from corporate energy raiders proved the most popular in the series, selling over 10 million copies worldwide and prompting perennial cries for a remake (that’s finally happening). 23. Microsoft Flight Simulator X Next time you’re on a commercial flight, ask your pilot if they ever played Flight Simulator growing up. Odds are the answer will be “yes.” The hyper-realistic series puts players in the cockpit of everything from tiny Cessnas to massive jumbo jets. Obsessed flight simmers have built gigantic, multi-screen rigs in basements worldwide to better imitate the real thing. 2006’s Flight Simulator X, meanwhile, let players into the control tower, giving birth to a diehard community of simmers who to this day spend hours flying and directing mock routes. 22. GoldenEye 007 For whatever reason, it’s not often you get a decent video game based on a movie. Rare’s 1997 Nintendo 64 shooter GoldenEye 007, which ties into the 1995 James Bond film, is a glorious exception. A heart-pounding single-player campaign let gamers slip on the (doubtless immaculately tailored) shoes of the man with a license to kill. But as with other shooters on this list, multiplayer is where GoldenEye truly shines. Grenades bounce off walls, golden guns perform single shot kills, and cheaters prefer Oddjob because he’s a smaller target. It was, for many, the reason to buy a Nintendo 64. One word of advice: Don’t even bother with the Klobb. 21. Diablo II Diablo II is arguably the best role-playing game of all time, the best dungeon-crawler of all time and the best PC game of all time. And that’s before you get to everything it influenced. Released in 2000, Diablo II evolved the clickfest, hack-n-slash gameplay of its predecessor in numerous ways (all of which go into its best-of-the-best-of-the-best case file). Most important for future games—especially today’s widely popular free-to-play mobile games—was how Diablo II seemed to perfect the feedback loop of effort and reward to keep the dopamine jolts flowing through its endless, randomly generated levels. 20. Zork Zork was an early text-only adventure game, though it wasn’t the first—that honor goes to Colossal Cave Adventure. Released in 1980, it delivered the player into an extraordinarily rich and vivid universe, despite its total lack of graphics. To this day the opening lines induce waking hallucinations in old-school gamers: “You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.” What made Zork work, aside from its homespun, minimalist eloquence and self-referential wit (it was full of sly references to, among other things, Colossal Cave Adventure), was its eerily advanced text parser, which accepted commands from the player in plain English and turned them into actions in the game. Zork’s influence on later adventure games can’t be overstated—as an homage, the entirety of Zork was inserted into Call of Duty: Black Ops as an Easter egg. 19. Space Invaders Influenced by the outer space-obsessed late 1970s, this early arcade shooter was a landmark in the early video game invasion. Designed in 1978, it rode the Atari 2600 into American homes in 1980, letting people blast rows of marching aliens from the comfort of their couches. In pop culture terms, it captivated a public weened on War of the Worlds, wowed by Star Wars and waiting for E.T. But as a game, Space Invaders‘ pixelated baddies moved closer and faster—with crazy-making sound effects to match—players’ pulses kept pace. Playing the classic version today is like watching a 1950s monster flick, partly comedic reflection, seeing what once gave us thrills. But without Space Invaders, there’d be no Halo, making it a worthy quarter spent, even today. 18. Rise of the Tomb Raider With its expansive environments and crafty puzzles, this 2015 installment of Crystal Dynamics’ vaunted Tomb Raider series is easily its best (read TIME’s review here). It transcends the tired run-and-fight mechanic that dominates so much of the action-adventure genre by instilling genuine feelings of wanderlust and peril. Here, players might dangle from grappling lines tenuously tethered to shimmering walls framing glacial cathedrals, or explore optional booby-trapped tombs, each a study in the art of not repeating puzzles or level design. It’s survivalism at its best, and a stunning exemplar in the studio’s reinvention of an iconic 1990s franchise. 17. Half-Life 2 Half-Life 2 showed us in 2004 how a developer could approach a genre (the first-person shooter) given to bang and bluster, and dignify it with a mind-bending dystopian tale that at times rivaled the literary. Taking up as a weaponized theoretical physicist, players explored a paranoiac’s world, questioning the nature of everything as they cut through waves of alien Combine before taking hold of an ingenious tool that made gravity itself a plaything. Alas, like Chaucer’s Canterbury Tales, Charles Dickens’ The Mystery of Edwin Drood or Mervyn Peake’s Gormenghast, we may never know how protagonist Gordon Freeman’s tale ends. But it’s a measure of how deeply studio Valve’s work resonated, that when it comes to lists of most anticipated sequels, gamers talk of little else. 16. Grand Theft Auto III Before Grand Theft Auto III, game levels were essentially designed as a series of boxes. Rockstar’s crime epic broke that pattern in 2001, ushering in a golden age of go-anywhere, do-anything open worlds. Designers since have been trying to recapture the sense of freedom and possibility created by GTA III’s gritty take on New York City, which allowed players to amass a criminal empire—or simply manage a mundane day job, like schlepping citizens around in taxis or putting out fires. 15. Counter-Strike If you’ve ever had trouble wrapping your head around the fact that e-sports is on pace to become a billion-dollar industry by decade’s end, just spend half an hour watching world-class teams play Counter-Strike. Originally designed in 1999 as a modification of Half-Life, Counter-Strike and its modern incarnations are some of the top e-sports games in the world. Players are divided into two teams, “terrorists” and “counter-terrorists,” then the former tries to bomb an objective or kidnap hostages while the latter labors to stop them. Watching the world’s best Counter-Strike players is often more fun than actually playing yourself—hence the rise of game-streaming sites like Twitch, acquired by Amazon in 2014 in a roughly billion-dollar deal. 14. Quake Where Doom first popularized the first-person shooter, 1996’s Quake shifted the genre to a more spatially plausible, performance-hungry 3D world. The single-player campaign, which again pits players against the forces of evil (though with a Lovecraftian twist) is perfectly fine. But Quake‘s real contribution was in blowing the lid off multiplayer combat. Thanks in part to speedier Internet connections, Quake players—who formed “clans” of like-minded ballistic tacticians—could find deathmatch opponents over the web. And the game’s new fully polygonal engine allowed for techniques now a staple of the genre, like bunny-hopping (constant jumping to avoid enemy fire) and rocket-jumping (using a rocket launcher to propel yourself to advantageous positions). 13. SimCity 2000 By no means the first city-builder, SimCity 2000 undoubtedly influenced all those that succeeded it. The 1994 game established a near-perfect balance between the inputs and outputs of running a (virtual) metropolis. Graphics that rendered the corner-view of each building, bridge, road, hill and valley made the series look more true-to-life. And the constant chatter from policy advisers as well as feedback from the local newspaper—precursors to modern notifications—made players’ roles as mayors feel particularly realistic. 12. Final Fantasy VI Super Nintendo players knew Final Fantasy VI as Final Fantasy III for years after its release in 1994, because no one expected this Japanese series to become so popular stateside that the original II and III would be localized and the series renumbered. What made Final Fantasy VI one of the exemplars—not just of console roleplaying, but the genre in general—was how pitch-perfectly it synthesized so many different tangents: real-time battles, summonable magic-bestowing creatures, indelible characters, party-swapping, heartrending plot twists, an unforgettably iniquitous villain, a four-minute play-along opera and its artful inflection of dark fantasy steampunk. 11. Sid Meier’s Civilization IV History buff Sid Meier had played and admired both Maxis’s SimCity and Bullfrog’s Populous when he set out to design something grander that intermingled warfare, exploration, diplomacy, city-building and elements of political philosophy. 1991’s Civilization launched a series of widely played, deeply loved turn-based strategy epics in which players lead a society from the stone age far into the distant future. Civilization IV, released in 2005, was the apotheosis of the series, and universally acclaimed for its many innovations—from its 3D graphics to its much-improved artificial intelligence. It’s arguably the greatest strategy game ever made, and remains a reference design for developers today. 10. World of Warcraft Blizzard’s bracing 2004 fantasy simulation introduced millions of players to the concept (and joys and frustrations) of massively multiplayer online worlds. Like so many influential products, it didn’t invent so much as refine and perfect—from the way gamers meet-up and socialize online to how to populate large digital worlds with satisfying stuff to do. It was one of the first games to render a landmass that felt “real” and un-gated, allowing players to run from one end of the continents in its fictional Azeroth to the other without seeing a loading screen. It also de-stigmatized and normalized online gaming by, over time, revealing that its millions of players (some 12 million at its peak in 2010) were no different from non-players. The massive revenue it generated for years also spurred legions of game designers to try to create similar online playgrounds. 9. The Oregon Trail “You have died of dysentery.” The Oregon Trail’s notorious proclamation of ultimate doom was only part of the software’s brutal charm. As a simulation of Westward Expansion consisting of choose-your-own-adventure strategy and hunt-to-survive gameplay, it was rudimentary. But in part because it was originally developed in 1971 by three student teachers at Carleton College in Minnesota as an educational tool, The Oregon Trail found a captive—and willing—audience in thousands of classrooms across the country equipped with Apple II computers in the 1980s. There, it helped introduce an entire generation (several, in fact) to video games. 8. Super Mario Bros. It’s 1985, the Nintendo Entertainment System has invaded American living rooms, and brothers Mario and Luigi are running rampant through the Mushroom Kingdom. They’re stomping on goombas, de-shelling winged turtles, bashing question mark blocks and lobbing fireballs—like this is totally normal plumber behavior. (Clearly the 1970s drugs worked.) Yet however bizarre this side-scroller seems at face value, it’s also as insanely fun to play today as it was three decades ago. And in the wake of Mario’s nonstop running, this platformer par excellence turned the NES into a must-have appliance, Mario into a beloved gaming franchise and Nintendo into a household name. Talk about grabbing the flag. 7. The Legend of Zelda Sure, there’s undeniable nostalgia associated with this 1986 NES classic, but there’s no arguing how engrossing the original Zelda was to play. Mixing upgradable weapons with a (then) sprawling map and some pretty good puzzles, Link’s original adventure delivered an experience unlike anything console players had experienced. Shigeru Miyamoto, the game’s legendary designer, set out to create a world that felt like a “miniature garden that [players] can put inside their drawer.” And through the cartridge’s ability to save games (the first console title to offer the option) they could do exactly that. Instead of toiling to beat Zelda in a single sitting, players could instead pace themselves, scrutinizing every last nook and cranny of Hyrule at leisure—an obsession that’s continued through all 18 games (and counting) in this storied series. 6. Minecraft Swedish studio Mojang’s indie bolt from the blue turns out to be that rare example of a game whose title perfectly sums up its gameplay: you mine stuff, then you craft it. At its simplest, it’s a procedurally generated exercise in reorganizing bits of information—all those cubes of dirt and rock and ore strewn about landscapes plucked from 1980s computers—into recognizable objects and structures and mechanisms. Or put another way: part spreadsheet, part Bonsai pruning. Since its launch in November 2011, it’s sold over 100 million copies, colonized virtually every computing platform, spawned an official “Education Edition” tailored for classrooms and inspired feats of mad grandeur, like this attempt to model staggering swathes of George R.R. Martin’s Song of Ice and Fire. Has there ever been a game as impactful as this one? 5. Ms. Pac-Man The “Ms.” may have gotten her start as a knockoff of the original pellet-chomping arcade cabinet, but she’s got way more moves than her husband. An unlicensed modification of 1980’s Pac-Man, this 1982 game was initially called “Crazy Otto”—until the developers sold it to Midway, which branded it Ms. Pac-Man to lure female gamers. But Ms. Pac-Man did much more than put a bow on an already wildly popular game. With four mazes (compared to Pac-Man’s one), smarter ghosts and on-the-move fruit bonuses, it quickly obsoleted the original. The fact that it’s still fun to play gives it a high perch on this list. Admit it—if you came across a Ms. Pac-Man cabinet in the wild, you’d drop a quarter in. Heck, you’d probably have to wait in line. 4. Doom Quick, name your favorite modern first-person shooter. Maybe it’s Call of Duty, or Halo, or Counter-Strike. All of those games—and dozens, if not hundreds more—owe an immense debt to Doom. Developer id Software’s 1993 classic pit an unnamed space Marine against the forces of Hell, plunging gamers into a high-intensity battle for Earth. Another id title, Wolfenstein 3D, may have arrived a year earlier. But Doom became a true phenomenon, introducing millions of gamers to what have become bedrock principles of the genre, from frenzied multiplayer deathmatches to player-led mods that can alter or completely overhaul a game’s look and feel. 3. The Legend of Zelda: Ocarina of Time Longtime pointy-eared and green-trousered protagonist Link’s 1998 Nintendo 64 odyssey through a vast, three-dimensionally exquisite version of Hyrule routinely tops “best” games lists for several reasons. Its approach to letting players explore a 3D world was so consummate and sublime, that it felt less like Nintendo shoehorning eureka concepts into a new paradigm, than the paradigm bending to Nintendo whims. Its clockwork puzzles, artful area and dungeon levels, and breakthrough interface—we can thank Nintendo for intuitive lock-on targeting that preserves our freedom to execute other actions—were so groundbreaking, they’re reverently hat-tipped by just about every designer, prompting some to call the game a “walking patent office.“ 2. Super Mario 64 Mario’s brick-breaking, Goomba-stomping antics were enough to mesmerize the world’s gamers in Nintendo’s idiosyncratic side-scrolling Super Mario Bros. games. But 1996’s Super Mario 64 transported Nintendo fans into Mario’s universe as no other game in the series had, simultaneously laying out a grammar for how to interact with 3D worlds (and in its case, divinely zany ones). At more than 11 million copies sold, it was one of the bestselling games for the Nintendo 64, but its real impact was arguably off-platform, where it tectonically shifted the design imperatives of an entire industry. As Rockstar co-founder and Grand Theft Auto V cowriter Dan Houser put it: “Anyone who makes 3-D games who says they’ve not borrowed something from Mario or Zelda [on Nintendo 64] is lying.” 1. Tetris Designed by a Russian computer scientist, mass-distributed by a Japanese company and devoured by gamers—casual or compulsive—around the world, Tetris has been a global phenomenon since its arrival in 1984. In 1989, Nintendo put the legendary tile-matching puzzler on the NES and Game Boy, where it catapulted the latter to meteoric success. It’s been available on nearly every platform since, a testament to our never-ending zeal for stacking blocks. However addictive, Tetris also appears to have modest health benefits, like cravings control and PTSD prevention. Devotees would probably nod and note how much a high-scoring, in-the-zone session can feel like meditation. And speaking of Zen, the game’s also generated its share of life lessons, including this apocryphal truism: “If Tetris has taught me anything, it’s that errors pile up and accomplishments disappear.” Source: http://time.com/4458554/best-video-games-all-time/
  3. We complained that GTA Online was tight with its cash. Now the Daily Objectives are handing out millions for the simplest of tasks. “if a random players sends you a request to join a job you rarely play – or even sets a mugger on you – get involved and help a brother (or sister) out.” Introduced with the Heists update last month, Daily Objectives are a simple set of three tasks that once completed hand the player a tidy sum of $25,000 a day and 3,000 RP. Complete these dailies over seven consecutive days and you’ll receive extra rewards – a bonus $100,000 and 15,000 RP. Stick with it for a whole 28 days straight and you’re looking at an additional payout of $500,000 and 50,000 RP. As some players are now finding out 28 days after the Heists update launched, completing dailies, weeklies and a monthly amounts to a total reward of $1.6 million and 194,000 RP. In short, daily players are ranking up and folding bank for the simplest of tasks in a game that was previously criticised for being stingy with cash and RP. Some daily objectives really are easy, where all three can be completed in 10 minutes. Going to the movies, compete in a parachute race or robbing a store won’t challenge anyone. Others have been designed to get people playing the new Adversary modes, or modes that aren’t that popular, like a vehicle deathmatch. But some are proving more problematic. Challenging another player to a 1-on-1 deathmatch can be tricky if you’re playing with strangers. I’d recommend playing with friends or using in-game text to ask if another player in free-roam will help you out. Chances are they will, because despite popular belief, the GTA Online community is helpful and friendly. Some challenges could be considered a grind. Killing 20 players means you’ve got to put 30 – 60 minutes into a regular Deathmatch (that includes the notoriously long load times) if you’re an average player. And then there’s the Stunt Jump issue. The objective to perform a Stunt Jump seems to come up fairly often – I’ve had it three times since Heists released – but it appears that you have to complete a Stunt Jump you haven’t previously mastered. If you repeat a Stunt Jump you’ve already landed successfully in GTA Online it won’t register as a completed Daily Objective. This makes some sense because repeating the same easy jump wouldn’t be any challenge at all. But it’s obviously a problem for players who have completed all Stunt Jumps in GTAO as it stops dead a consecutive run of dailies and resets the 28 day challenge. Rockstar hasn’t yet acknowledged the problem, which only fuels the anger of players who are rightly extremely upset off that they can’t complete their dailies and continue to rack up the higher rewards. Until Rockstar fixes it, it’s the one sour note to a list of Daily Objectives that have improved the game significantly. Dailies have brought an added incentive to play, a healthy chunk of RP farming and a nice cash injection to GTA Online. If a random player sends you a request to join a job you rarely play – or even sets a mugger on you – get involved and help a brother (or sister) out. Thanks to Jimster71 for the screenshot and Yan2295 for the artwork. Source: http://www.vg247.com...ly-1-6m-reward/ Click here to view the article
  4. GTA Online needs more reasons to log-in every day other than do some jobs. Rockstar should take some lessons from Destiny, says Patrick Garratt. Youd log-in every day, right? I honestly dont know why Rockstar isnt doing this, especially given the popularity of its double RP weekends. Ive been playing Destiny again (I stopped in the autumn), and reimmersion has been as painless and as generally anesthetised dental surgery. Bungie giving me a purple weapon for Christmas only added to the forgotten pleasures of Destinys dailies and weeklies. You boot the game, theres something to do. You crank up the difficulty, smash through the Daily Heroic and get rewarded with Vanguard Marks and something ascendant. Youre progressing. Youre killing. Youre winning. Beat the weekly strike and get strange coins. Got enough boom-boom to beat the Nightfall and youre going to be looking forward to Xurs next visit. Destiny dangles many carrots, whether or not youre levelling alts. Turning it on every day is extremely easy. Rockstar needs to take a leaf out of Bungies book with GTA Online. After the excitement of the new-gen launches, a familiar lethargys settling in. We forgot about the apparently unfixable loading times because we were all looking at the new trees, but now normalitys resurfaced weve been reminded that the grind is most certainly real. Even Matt, our irrepressible GTA fanboy, is feeling the burn. Once youve nabbed the gold RPG, what remains in life? Offering extras and daily goals keeps any online community together, and endless possibilities for everyday challenges exist in a world as diverse at GTA Online. How about this? Monday: Play any deathmatch (double RP) Tuesday: Finish top three in any land race (stupid t-shirt) Wednesday: Get more than $2,000 from jobs (free $2,000) Thursday: Hold up a liquor store (free ammo) Friday: Complete any co-op mission on hard (double RP, double cash) Saturday: Play any LTS (double RP) Sunday: Come first in any air race ($10,000) Weekly challenge: Accumulate more than 300 JP over the week ($100,000). Youd log-in every day, right? I would. Matt Martin @m_spitz Follow Rank 100 with the gold RPG. 170+ hours. #PS4share 2:27 AM - 20 Dec 2014 I honestly dont know why Rockstar isnt doing this, especially given how easily GTA Onlines lobbies choke up with those looking for an easy score on double RP weekends. Destinys dailies dont just exist to keep people playing (theyre essential in terms of gathering upgrade materials), but theyre a major pull factor. Daily and weekly events are a tried and tested draw to games like World of Warcraft. Burned out players, with hundreds of hours in the bank, dont want to boot up and just sit there saying, What now? Give people rewards and they turn up. Destinys dailies and weeklies have become an intrinsic part of the game. They were built in from the start, and removing them would be unthinkable. Even if you decide you dont want to play, most players will at least check to see whats on offer. GTA Onlines double RP events prove the community is looking for an extra reason to play other than just grinding out jobs and staring at the floating picture for ten minutes while the game tries to find a session. Give it to us, Rockstar. Hard. Every day. Add dailies and weeklies. Conquer. Profit. Source: http://www.vg247.com...s-and-weeklies/ Click here to view the article
  5. The latest Deals with Gold and add-on discounts on the Xbox Games Store have been announced. On Xbox One, the following games are discounted: Max: The Curse Of Brotherhood 67% off Zoo Tycoon 50% off Styx: Master Of Shadows 60% off Forza Motorsport 5: Racing GOTY Edition 40% off Those who still play on Xbox 360 can grab the following discounts: GTA 5 67% off GTA 4 75% off GTA 4 Lost & Damned 75% off GTA 4 Ballad Of G** Tony 75% off GTA: San Andreas 75% off Forza Motorsport 4 Season Pass 40% off Hit up Major Nelson for more details and to check availability in your region. Source: http://www.vg247.com/2015/01/06/gta-5-deals-with-gold/ Click here to view the article
  6. THIS CLITCH IS PATCHED PLEASE DELETE THE THREAD ..Ps. why the heck can I not copy and paste on this site???
  7. I am only able to confirm this currently works for sorry guys Recently transferred your character or started a new one and want some easy levels well do this while you can! In GTA Online: Step 1: press start > Online -> Jobs -> Host Job -> Rockstar created -> Races -> then finally Load criminal Records Step 2: Settings these are the settings i use: Step 3: In the race Launch the Race in a closed lobby solo, you will know this is working as the world Record will look like this -> For the first lap you will want to set a slow time around 45+ seconds and this will set the world record at that time then for each lap you will want to beat the time of the previous lap to set a new World Record For example: Lap 1: 00:46:00 Lap 2: 00:44:00 Lap 3: 00:42:00 Lap 4: 00:40:00 Lap 5: 00:38:00 Lap 6: 00:36:00 Lap 7: 00:34:00 Lap 8: 00:32:00 Lap 9: 00:30:00 Lap 10: 00:27:00 Please note: The amount of RP you gain per lap depends on your rank, as your level increases the amount of RP increases i am around level 50 and earn 2500Rp per lap i do and level up around once per race This method is not very good for money but will get you some fast levels compared to missions my current Rp gains after 1 hour of race time
  8. the youtube video explains it all. you can get to level 120 in 14 days straight. its not the best but its afk and solo https://www.youtube.com/watch?v=VejLIXsIscY&index=2&list=FLSAwPZ7v8PwK4nlbt1ce9vA
  9. File Name: GTA 5: Modded Monster Truck (The Liberator) Gamesave File Submitter: HQ Dope File Submitted: 06 Jul 2014 File Category: Gamesaves Click here to download this file
  10. GTA V 100% With UFO Easter Egg

    Version

    18 downloads

    you will spawn in the spaceship car at the top of mountain chilliad while the UFO is hovering in the air! It unlock 3 advanced achievements (they will pop in after loading and changing characters): San Andreas Sightseer, Multi-Disciplined and Close Shave. Instructions: After downloading the save, Rehash and Resign using xbox mod tools like Horizon or modio.
  11. File Name: GTA V 100% With UFO Easter Egg File Submitter: Sox File Submitted: 07 Mar 2014 File Category: Gamesaves you will spawn in the spaceship car at the top of mountain chilliad while the UFO is hovering in the air! It unlock 3 advanced achievements (they will pop in after loading and changing characters): San Andreas Sightseer, Multi-Disciplined and Close Shave. Instructions: After downloading the save, Rehash and Resign using xbox mod tools like Horizon or modio. Click here to download this file
  12. The Events Management Team is proud to introduce a new weekly racing event, Trackday Tuesday! This event will take place on Tuesdays at 5pm EST/10pm GMT on Forza 5 for the Xbox One and GTA V for the Xbox 360. The very first Trackday Tuesday will be on February 18th, 2014. If you wish to participate, be on the shoutbox at the time of the event and click the banner to send the EMT a message asking for an invite. Just like Mid-Week Mayhem, members can participate for a chance to win a winner signature for 1st, 2nd and 3rd place provided by the EMT and compete for leaderboard points to win an exclusive prize at the end of the season! Keep an eye on the shoutbox for this banner: EMT are also adding a second slot to Throwback Thursday at 8pm EST/1am GMT Get Racing!
  13. First guide, so all constructive criticism will be much appreciated! Needed before beginning the boosting process • 2 Players • A substantial amount of money (Strats on getting money via the glitch can be found here) • The ability to set bounties via Lester (Level 10 required) How the process works Pre Boosting: Start up an "Invite Only Session" to ensure you don't have random players attempting to kill you and steal your money and RP. Step 1: You and your partner want to make your way to the northern most part of the online map. (See picture below) Step 2: Upon arriving at this point, you want to get onto the eastern most "Island" (See picture below) Step 3: Once here, determine who will go first and for how many turns. Step 4: Call Lester via your in-game phone, select "Set Bounty", then select your partner. Be sure to place a $10,000 bounty (You only lose $1,000 as you will receive $9,000 back for completing the bounty.) Step 5: Repeat Step 4. Personally speaking, in 1 hour (60 minutes), I went from rank 31 to 65 using this method and only lost roughly $250,000. It looks like a lot of money, but if you do the money glitch provided earlier in this post, you'll see it's "Chump Change"! Game Map (Photo credit to BHL x Martyn): Stay tuned as I will be posting a video demonstration to this method later this evening!
  14. Okay so I wanted to do some race boosting on Friday and I need another person who is willing to boost with me. I looked at Los Santos Customs and it takes about 40 race wins in a certain class of car to unlock nearly everything that requires a certain amount of race wins. So the way this would work is someone may add me on psn (SinisterGrin45) and we can do some boosting to get unlocks. For example, we would switch off winning every race and it would be on a short course with one lap. The catch to this is I need someone who is willing to do 80 races straight with only breaks to eat and use the restroom/take a shower. I want to unlock everything for my muscle car so 40 of the races will be in muscle class cars, the other 40 is up to the person who is going to boost with me. I plan to do this on 10/18/2013 at 6:00 p.m. Central or possibly 5:30 p.m. I would prefer working with someone who has a mic so if you have one and are seriously willing to do this then please respond. I reply faster by email so feel free to shoot an email to [email protected] with your PSN name, level in GTA, type of car you would like to race in for your 40 wins (doesn't have to be same car for all 40), whether or not you have a mic, and your age (the information regarding your age is optional, although if you are by chance a kid under the age of 16, I would prefer you not to scream into the mic if you're going to use one). In addition to that if you happen to be without a crew, anyone is welcome to mine. It is named "Die Untoten Mafia" (Die Untoten means The Undead). If this goes well then I may want to have this become a weekly thing where I do 80 races straight with someone each Friday but like I said, it depends on how well this one goes.
  15. Not gonna lie but I would pay a $1,000 to have this game right now Hurry up and take my money Rockstar!
  16. A leaked image of a European poster for Grand Theft Auto V indicates the latest in Rockstar's blockbuster saga will be released in Spring 2013. That news, via fan forum GTA-Five, is hardly unexpected, but this is the first time we've had reasonable confirmation of any sort of release window for the game. There is no indication if this timetable applies to a global release, or if Rockstar intends to stagger its release dates. Grand Theft Auto IV had a simultaneous release in Australia, Europe and North America, with Japan receiving the game some 6 months later. It's also worth pointing out that the only system/publisher logos on the poster are for Xbox 360 and PlayStation 3. It appears as though - for now - there are no plans for Wii U. SOURCE
  17. A biplane: when a regular plane just isn't enough. On the run from the police? A car transporter is probably not the most inconspicuous form of escape. The Infernus makes a return. Police sniper lines up a shot from a helicopter. Will you be able to base-jump from the top of Mount Chiliad? Tennis anyone? Go off-road on motorcross bikes.
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