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Found 11 results

  1. My EA battle net name is LXVLL, im looking for people to boost with if possible. I know the games kinda dead or dying but if anyones down you could msg me on discord at reaper#6666. just want my stuff back from console rather than re-grinding on a somewhat dead game (my first post hopefully i didnt **** it up)
  2. Battlefield 1 is getting a season pass for multiplayer content. EA has yet to officially announce a Premium service for Battlefield 1, but a page for one has popped up on Origin seemingly ahead of schedule. Called the Premium Pass, this season pass is priced $50/£40/€50 and includes access to four expansion packs. The two-weeks early access to said expansions returns, and the first one is called They Shall Not Pass, due in March, 2017. The page description reveals a couple of more details about the type of content Battlefield 1 will be getting post launch. Armies will seemingly be part of every expansion, with They Shall Not Pass including access to the French army. The Russian Army will be introduced in another expansion. New Operations, game modes, and Elite Classes are promised. The page also confirms that new weapons and vehicles will be added with each add-on. Premium includes 16 new maps in total – four in each add-on, 20 new weapons, and 14 unique dog tags. Battlepacks, too, will return, and Premium gets you 14 of them over the course of the season. Battlepacks are said to contain weapon skins, but no word if other unlocks will be included. The first Premium Battlepack will be delivered in November. Battlefield 1 is out October 21 on PC, PlayStation 4, and Xbox One. Source: https://www.vg247.com/2016/08/24/battlefield-1-premium-pass-includes-four-expansions-new-armies/
  3. Hey guys, first of all apologies for this post as its on my phone so no diagrams or nothing but i shall try to explain as best i can You guys who boost are aware of the method previously mentioned by sox where you search for a 4-6 people server in asia. Following this. Continue to do that so you dont have a full server. The one requirement you do need for this is you need a second player. However the more people you have 3 max the better. Youll see why when i explain. Basically get in the server as usual and get your friends with you. Choose the class with the ammo box and make sure you all have flashbang grenades on. Get in a 4 man vehicle (if you have 3 friends) but place your ammo box on the back of the car and make sure you drive the vehicle. Get your friends in the car then and begin to drive. You will get your hotwire points as usual and your coins etc but also then get resupply bonuses and the resupply coin too If you have the teamplay boost (blue) get that bad boy on and maximise your points even more Proven to do this method correctly with 3 guys throwing grenades and a 100% boost on plus the double xp which was on 27,03,15 The score was around 60k a game. Some people i was doing it with were lvl 80 ish and were doing 2 levels a game! Once your team boost has ran out for the half hour switch friends over and then they use their ammo box and so forth and go from there Hope you guys enjoy this and give it a go!
  4. How to "boost" Hardline for easy xp and cash (The idea of the game mode is to hold a select group of vehicles for as long as possible. They are located on the maps and referred to as A,B, C, D and E) Solo Method Search the servers for a low numbers game. By this i mean 4-6 people in game. When the game starts/you spawn into the game rush towards one of the objective vehicles. (With a low numbers game shouldnt be too hard to find one) When you are in said vehicle just drive drive and drive some more. Its that simple by the end of the game you may of died a few or killed a few but its the Hotwire cruising bonus and medals that gets you the points/cash. If you get killed while in the vehicle or the vehicle gets destroyed find a new one and again try to build up the hotwire crusing bonus. Screen shot of one game Team Method Ideally you want the lobby filled with your team so you can go on opposite sides and just drive around like mad men. With 16-32 a side thats going to be hard. So again look for a low numbers game and do exactly as above. As long as you are in the vehicle you will get the bonus's etc. You do not have to be the driver. What i did and works great is have a designated driver. The rest be mechanics with the repair tool. The drive drives and the mechanics repair the vehicle quickly and as often as possible. Obviously this only applies if you keep getting attacked or shot. This boosts the mechanics rank slightly faster than doing nothing as you get the repair bonus's Its really that simple. So go rank up and enjoy that cash!
  5. Hey guys I'm looking to be setting up a lobby on Xbox 360 tomorrow night around 7pm GMT/2pm EST, Send me a message on Xbox if you're interested GT: Pandemiqz Need a microphone to boost Happy boosting
  6. Alright fellow BHL gamers I am looking for people to actually play battlefield 4 instead of this boosting bullPoo (no offence to whoever boosts). message me or send me a friend request on xbox 360 so we can start kicking ass and show them what BHL is made of!
  7. This is the best boosting method found so far without killing anyone. All you need is 4 people. no certain gadgets or kits. You want to search for rush on operation locker, because its the smallest map and best to do this on. I find the searching for a server in the Asia region gives it a less chance of randoms joining. Also make sure its a ranked server! Join an empty server and invite your party, once in there will be two teams of two. One person from both the attacking and defending teams will go to both the A and B bombs. You will arm and defuse the bombs. It is rumored that if you don't wait 5 seconds between arming and defusing the bombs you could lose the XP. I have not had that problem but beware. There is a max number of times you can arm and defuse the bomb and get points from it. That number is 5. If you plant to bomb 5 times at A bomb, going to the B bomb still will not give you any XP. So one you have both armed and defused the bomb 5 times, let it blow up. Then move on to the next two bombs. There are 5 different bomb bases. one you've done all 5, the round will end and you will switch sides then repeat as the opposite team. You get 200 XP for arming the bomb everytime and 400 when it blows up, defenders get 400 XP for disarming it everytime. Make sure to also have the squad leader but an order on the bomb that the squad leader is not as so you both get extra points for following objective orders. You get about a minimum of 12kXP per round and can get over 100K with ribbons, challenges, boosts etc. The objective score show on the in-game leaderboards does go towards XP. And that XP goes towards your kit XP. so if your using the assault kit, it will level up your assault kit. So take that into mind to level your different kits. Hope this helps! If you have questions just ask and ill respond! Happy boosting.
  8. BF4 boosting

    Hey I'm lookin to boost some bf4. I've been told that medic boosting doesn't work due to a limit on med packs? Can anyone else confirm this. And would anyone like to help see what ways you can boost and which is the best way. Reply here or message me on Xbox live. Gt- squirrels 36
  9. Add Ghost214- on PS3
  10. BF4 PS3 Boosting, add Ghost214- I wanna boost up with 3 other people. Send me friend request or a message. I'm on every day at 2pm-12am central time.
  11. As You all know BattleField 4 is right around the corner! So i want to give you all details about what to expect in the classes. So BHL will know what to do on release date to tackle those leaderboards and dominate the competition. This will be seperated by classes. Ill be adding everything i know. Because the game hasnt come out yet its not much so sorry. Assault: M16A4: Battlefield 4 M16A4 stats Capacity: 30 rounds Rate of fire: 800 RPM Fire modes: single shot/burst fire Reload time: 2.3 seconds Bullet velocity: 600 m/s Min damage: 18 Max damage: 25 Weight: 4 K There are two versions of the Battlefield 4 M16 rifle: the A4 and A3. The A4 version features burst fire mode, but not full auto, while the A3 features full auto mode but no burst mode. Other than that, the rifles are identical. M416: Capacity: 30 rounds Rate of fire: 750 RPM Fire modes: single shot/full auto Reload time: 2.5 seconds Bullet velocity: 600 M/s Min damage: 18 Max damage: 25 Weight: 3.5 KG AEK-971: Capacity: 30 rounds Rate of fire: 900 RPM Fire modes: single shot/full auto Reload time: 3.7 seconds Min damage: 18 Max damage: 25 Weight: 4.2 KG AN-94: Capacity: 30 rounds Rate of fire: 600 RPM Fire modes: single shot/full auto/2-shot burst Reload time: 3.3 seconds Bullet velocity: 600 m/s Min damage: 18 Max damage: 25 Weight: 3.8 KG F2000: Capacity: 30 rounds Rate of fire: 850 RPM Fire modes: single shot/full auto Reload time: 3.5 seconds Min damage: 18 Max damage: 25 Weight: 4.5 KG AK-74M Capacity: 30 rounds Rate of fire: 650 RPM Fire modes: single shot/full auto Reload time: 3.5 seconds Bullet velocity: 600 m/s Min damage: 18 Max damage: 25 Weight: 4.2 KG FAMAS: Capacity: 25 rounds Rate of fire: 1000 RPM Fire modes: single shot/full auto/burst fire Reload time: 3.9 seconds Bullet velocity: 630 m/s Min damage: 18 Max damage: 25 Weight: 3.3 KG G3A3: Capacity: 20 rounds Rate of fire: 550 RPM Fire modes: single shot/full auto Reload time: 3.5 seconds Bullet velocity: 550 m/s Min damage: 22 Max damage: 34 Weight: 4.8 KG SCAR-L Capacity: 30 rounds Rate of fire: 620 RPM Fire modes: single shot/full auto Reload time: 3.0 seconds Bullet velocity: 620 m/s Min damage: 18 Max damage: 25 Weight: 4.5 KG RECON: M98B: Capacity: 5 rounds Rate of fire: 46 RPM Fire modes: single shot bolt action Reload time: 4.7 seconds Bullet velocity: 450 m/s Min damage: 59 Max damage: 95 Weight: 5.0 KG L96: Capacity: 10 rounds Rate of fire: 48 RPM Fire modes: bolt action Reload time: 4.8 seconds Bullet velocity: 540 m/s Min damage: 59 Max damage: 80 Weight: 5.3 KG M40A5: Capacity: 10 rounds Rate of fire: 55 RPM Fire modes: single shot bolt action Reload time: 4.0 seconds Bullet velocity: 490 m/s Min damage: 59 Max damage: 80 Weight: 5.4 KG SV98: Capacity: 10 rounds Rate of fire: 48 RPM Fire modes: semi automatic Reload time: 4.8 seconds Bullet velocity: 440 m/s Min damage: 50 Max damage: 80 Weight: 5.0 KG M39: Capacity: 10 rounds Rate of fire: 300 RPM Fire modes: semi automatic Reload time: 3.4 seconds Bullet velocity: 570 m/s Min damage: 37 Max damage: 50 Weight: 4.5 KG M417: Capacity: 20 rounds Rate of fire: 295 RPM Fire modes: semi automatic Reload time: 2.4 seconds Bullet velocity: 450 m/s Min damage: 37 Max damage: 50 Weight: 5.7 KG SVD: Capacity: 10 rounds Rate of fire: 260 RPM Fire modes: semi automatic Reload time: 3.3 seconds Bullet velocity: 530 m/s Min damage: 37 Max damage: 50 Weight: 5.5 KG SKS: Capacity: 20 rounds Rate of fire: 330 RPM Fire modes: semi automatic Reload time: 3.5 seconds Bullet velocity: 440 m/s Min damage: 27 Max damage: 43 Weight: 4.5 KG Scout Elite: Capacity: 5 rounds Rate of fire: 60 RPM Fire modes: single shot bolt action Reload time: 3.5 seconds Bullet velocity: 500 m/s Min damage: 59 Max damage: 80 Weight: 4 KG QBU-88 (Type88): Capacity: 10 rounds Rate of fire: 270 RPM Fire modes: semi-automatic Reload time: 4.5 seconds Bullet velocity: 550 m/s Min damage: 37 Max damage: 50 Weight: 4.1 KG Heavy (support): M27 IAR: Capacity: 45 rounds Rate of fire: 750 RPM Fire modes: single shot/full auto Reload time: 2.50 seconds Bullet velocity: 650 m/s Min damage: 18 Max damage: 25 Weight: 4.50 KG RPK-74M: Capacity: 45 rounds Rate of fire: 700 RPM Fire modes: single shot/full auto Reload time: 4.0 seconds Bullet velocity: 600 m/s Min damage: 18 Max damage: 25 Weight: 5.0 KG PKP Pecheneg: Capacity: 100 rounds Rate of fire: 600 RPM Fire modes: full auto only Reload time: 5.4 seconds Bullet velocity: 560 m/s Min damage: 22 Max damage: 34 Weight: 8.0 KG M249: Capacity: 100 rounds Rate of fire: 800 RPM Fire modes: full auto only Reload time: 6.2 seconds Bullet velocity: 620 m/s Min damage: 18 Max damage: 25 Weight: 6.0 KG M240B: Capacity: 100 rounds Rate of fire: 650 RPM Fire modes: full auto only Reload time: 6.2 seconds Bullet velocity: 610 m/s Min damage: 22 Max damage: 34 Weight: 7.5 KG MG36: Capacity: 50 rounds Rate of fire: 750 RPM Fire modes: full auto/single shot/burst mode Reload time: 4.6 seconds Bullet velocity: 580 m/s Min damage: 18 Max damage: 25 Weight: 5.5 KG M60: Capacity: 100 rounds Rate of fire: 580 RPM Fire modes: full auto only Reload time: 7.2 seconds Bullet velocity: 560 m/s Min damage: 22 Max damage: 34 Weight: 7.0 KG MK-48: Capacity: 100 rounds Rate of fire: 750 RPM Fire modes: full auto only Reload time: 6.0 seconds Bullet velocity: 600 m/s Min damage: 22 Max damage: 34 Weight: 7.0 KG Type 88 LMG: Capacity: 100 rounds Rate of fire: 700 RPM Fire modes: full auto only Reload time: 6.5 seconds Bullet velocity: 550 m/s Min damage: 22 Max damage: 34 Weight: 7.2 KG Carbines: M4: Capacity: 30 rounds Rate of fire: 800 RPM Fire modes: single shot/full auto/3-round burst Reload time: 2.5 seconds Bullet velocity: 580 m/s Min damage: 14 Max damage: 25 Weight: 3.5 KG G36C: Capacity: 30 rounds Rate of fire: 750 RPM Fire modes: single shot/full auto/2-round burst Reload time: 2.8 seconds Bullet velocity: 500 m/s Min damage: 14 Max damage: 25 Weight: 3.3 KG AKS-74U: Capacity: 30 rounds Rate of fire: 650 RPM Fire modes: single shot/full auto Reload time: 3.0 seconds Bullet velocity: 440 m/s Min damage: 14 Max damage: 25 Weight: 4.0 KG SCAR-H: Capacity: 20 rounds Rate of fire: 600 RPM Fire modes: single shot/full auto Reload time: 2.8 seconds Bullet velocity: 420 m/s Min damage: 20 Max damage: 30 Weight: 4.2 KG SG553: Capacity: 30 rounds Rate of fire: 700 RPM Fire modes: single shot/full auto/3-round burst Reload time: 2.7 seconds Bullet velocity: 430 m/s Min damage: 14 Max damage: 25 Weight: 3.3 KG G53: Capacity: 30 rounds Rate of fire: 750 RPM Fire modes: single shot/full auto/3-round burst Reload time: 3.2 seconds Bullet velocity: 450 m/s Min damage: 14 Max damage: 25 Weight: 3.9 KG SMGs: UMP-45: Capacity: 25 rounds Rate of fire: 600 RPM Fire modes: single shot/burst fire/full auto Reload time: 3.7 seconds Bullet velocity: 320 m/s Min damage: 12 Max damage: 34 Weight: 2.2 KG M5K(MP5K): Capacity: 20 rounds Rate of fire: 900 RPM Fire modes: single shot/burst fire/full auto Reload time: 2.80 seconds Bullet velocity: 380 m/s Min damage: 14 Max damage: 25 Weight: 2.8 KG P90: Capacity: 50 rounds Rate of fire: 900 RPM Fire modes: single shot/full auto Reload time: 3.0 seconds Bullet velocity: 420 m/s Min damage: 11 Max damage: 20 Weight: 3 KG MP7: Capacity: 20 rounds Rate of fire: 950 RPM Fire modes: single shot/full auto Reload time: 2.60 seconds Bullet velocity: 380 m/s Min damage: 11 Max damage: 20 Weight: 2.1 KG PP-2000: Capacity: 20 rounds Rate of fire: 650 RPM Fire modes: single shot/full auto Reload time: 3.5 seconds Bullet velocity: 360 m/s Min damage: 11 Max damage: 20 Weight: 250 KG PP-19: Capacity: 55 rounds Rate of fire: 900 RPM Fire modes: single shot/full auto Reload time: 3.8 seconds Bullet velocity: 320 m/s Min damage: 13 Max damage: 16 Weight: 2.30 KG AS VAL: Capacity: 20 rounds Rate of fire: 900 RPM Fire modes: single shot/full auto Reload time: 2.80 seconds Bullet velocity: 330 m/s Min damage: 18 Max damage: 20 Weight: 3 KG Shotguns: 870 MCS: Minimum damage: 6 Maximum damage: 18 Firing mode: pump action Firing rate: 125 RPM Bullet velocity: 300 m/s Weight: 3.0 KG Ammo count: 5 shells (expandable) Reload time: 1.1 seconds (per shell) SPAS-12: Minimum damage: 6 Maximum damage: 18 Firing mode: pump action Firing rate: 150 RPM Bullet velocity: 300 m/s Weight: 3.8 KG Ammo count: 5 shells (expandable) Reload time: 1.1 seconds (per shell) M1014: Minimum damage: 6 Maximum damage: 18 Firing mode: semi automatic Firing rate: 220 RPM Bullet velocity: 300 m/s Weight: 3.2 KG Ammo count: 5 shells (expandable) Reload time: 1 second (per shell) USAS-12: Minimum damage: 6 Maximum damage: 18 Firing mode: Fully automatic / single shot Firing rate: 275 RPM Bullet velocity: 300 m/s Weight: 4.0 KG Ammo count: 5 shells (expandable) Reload time: 3.4 seconds (per magazine) DAO-12: Minimum damage: 6 Maximum damage: 18 Firing mode: semi automatic Firing rate: 220 RPM Bullet velocity: 300 m/s Weight: 4.2 KG Ammo count: 8 shells Reload time: 2.3 seconds (per shell) SAIGA-12K: Minimum damage: 6 Maximum damage: 18 Firing mode: semi-atuomatic Firing rate: 220 RPM Bullet velocity: 300 m/s Weight: 3.6 KG Ammo count: 7 shells (expandable) Reload time: 3.5 seconds (per clip) HAWK-12 Minimum damage: 6 Maximum damage: 18 Firing mode: pump action Firing rate: 120 RPM Bullet velocity: 310 m/s Weight: 3.2 KG Ammo count: 5 shells (expandable) Reload time: 1 second (per shell) HANDGUNS M1911: Min Damage: 14 Max Damage: 34 Ammo capacity: 8 rounds Firing rate: 330 RPM Reload time: 2.0 seconds Bullet velocity: 300 m/s Ammunition: .45 ACP M9: Min Damage: 14 Max Damage: 25 Ammo capacity: 15 rounds Firing rate: 400 RPM Reload time: 1.6 seconds Bullet velocity: 380 m/s Ammunition: 9mm G17: Min Damage: 14 Max Damage: 25 Ammo capacity: 17 rounds Firing rate: 400 RPM Bullet velocity: 375 m/s Reload time: 1.6 seconds Ammunition: 9mm MP443: Min Damage: 14 Max Damage: 25 Ammo capacity: 17 rounds Firing rate: 400 RPM Reload time: 1.6 seconds Bullet velocity: 370 m/s Ammunition: 9mm 93R: Min Damage: 12 Max Damage: 20 Ammo capacity: 20 rounds Firing rate: 900 RPM Bullet velocity: 380 m/s Reload time: 1.6 seconds Ammunition: 9mm MP412 REX: Min Damage: 28 Max Damage: 50 Ammo capacity: 6 rounds Firing rate: 255 RPM Bullet velocity: 370 m/s Reload time: 3.4 seconds Ammunition: .357 Magnum .44 MAGNUM: Min Damage: 30 Max Damage: 60 Ammo capacity: 6 rounds Firing rate: 255 RPM Bullet velocity: 460 m/s Reload time: 3.6 seconds Ammunition: .44 Magnum rounds Thank you for reading! Took alot of work. you can find all this information at BF4Central.com This is a mega-Thread for BF4 so PM me more information so i can add it!
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