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Retribution

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Retribution last won the day on May 21 2016

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  • Birthday 06/26/1990

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  1. Sony is looking at major growth during the new fiscal year, and is projecting 20 million PlayStation 4 units to be sold. Sony has released some forecasts for fiscal year 2016 earlier today. The new year, which started April 1, goes on until March 31, 2016. During that time, the company is predicting to sell 20 million PlayStation 4 consoles. In the documents [PDF] released earlier, Sony said it’s expecting sales to increase by 8.3 percent across software and hardware. By comparison, the company sold 17.7 million PS4s during fiscal year 2015, which itself exceeded the 17.5M forecast. Should it succeed, the console’s install base will be around 60 million users. Although Sony didn’t give reasons for why it’s expecting this growth, one could imagine the October launch of PlayStation VR giving it a nice boost. That, and the the all but confirmed console refresh, codenamed ‘Neo’, the platform holder could be looking at a banner year. Source
  2. Microsoft’s E3 press conference this year remains an enigma- they have a lot of major games announced for the coming year, including anticipated games like Crackdown 3, ReCore, Scalebound, Sea of Thieves, Halo Wars 2, and Gears of War 4, plus naturally, they have some unannounced surprises too – a new Xbox model is rumored, as well as a new controller – but there have been very little leaks that could clue us in to exactly what Microsoft may have up their sleeves. Today we learned a bit more about this conference- at least we learned how long it will be. Speaking to a fan on Twitter, Xbox Head Phil Spencer confirmed that Microsoft’s E3 keynote this year will be 90 minutes long- which is plenty of time to pack in a whole lot of great new announcements and surprises Microsoft had a great showing at E3 last year, though excitement over it has definitely been tempered by some of Microsoft’s recent moves– will they be able to have a repeat of that showing, and enthral fans and cynics alike again? It remains to be seen, but under Spencer, Microsoft have never disappointed at E3, so I remain hopeful. Source
  3. Sony isn’t the only one seemingly planning for a more powerful console with 4K resolution support. According to sources speaking to Kotaku, Microsoft is planning to do the same with Scorpio. This is the code name for a 2017 iteration of the Xbox One which will have a more powerful GPU that can support Oculus Rift (whom Microsoft is pursuing a partnership with). This year will see the release of a compact Xbox One that could arrive in the fourth quarter. Three individuals speaking anonymously noted that they weren’t really meant to reveal Microsoft’s plans at this stage. Imagine that. Another source noted that the compact Xbox One would have a 2 TB hard disk. As for Scorpio, development sources were concerned that even with a GPU upgrade for 4K resolution support, there’s currently no plan for an I/O transfer speed upgrade, which could lead to games having longer loading times due to the larger 4K assets. Take this all with a grain of salt as usual but it should be interesting to see what Microsoft announces at E3 201 Source
  4. Thurrott just concluded a podcast, where they discussed the future of Xbox hardware- and contrary to a lot of speculations, it sounds like the future of Xbox hardware is very bright, with multiple Xbox branded products on the horizon- far sooner than one might thing. Microsoft apparently have multiple new Xbox products in the wings- included in these is what was referred to as an ‘Xbox 2,’ which will be VR enabled, and based on an entirely new architecture (it was unclear whether or not it would be backwards compatible with the existing Xbox One). That’s not all, either- apparently, an Xbox 1.5, so to speak, is due out later this year, which will be a souped up version of the current Xbox One. It will be capable of 4K output, which means it will probably go head to head with the PS4 Neo. Microsoft will also be putting out TV specific hardware under the Xbox brand, it sounds like- there are two TV Xbox solutions in the work, including a Chromecast-esque stick, as well as an Apple TV/Roku-esque Xbox TV streaming box (this is separate from the long rumored Xbox Slim). Tom Warren of The Verge has weighed in on a lot of this news on NeoGAF, confirming that there will in fact be new Xbox hardware at E3, and that it will be 40% slimmer than what we have right now- but he refused to comment on anything else, leaving the question of just what this slimmer hardware may be open. If all of this is true, then we could be looking at a lot of Xbox branded hardware within the next year or so: Source
  5. Call of Duty: Infinite Warfare may have received a lot of hate from the usual quarters on the internet – the debut trailer for the game is currently the most disliked trailer for anything in history on YouTube – but that is not deterring developers Infinity Ward, who are going ahead with the development of what it sounds is the game they have wanted to make for a while now. Speaking to Forbes, Infinity Ward confirmed that they have wanted to look into the inevitable militarization of space for a while now- and that this is subject matter they will treat seriously, trying to offer the most authentic take on it that they can. All of this said, Infinity Ward assures players that this will still be Call of Duty first and foremost, and that that is what it will play as- the space setting is there to tell a story, but the game will still retain Call of Duty‘s intrinsic feel. One of the ways Infinity Ward is doing this is by delivering a purely single player campaign, as opposed to the co-op format that Treyarch opted for with last year’s Call of Duty: Black Ops 3. However, Infinity Ward won’t be ignoring everything Black Ops 3 brought to the table, either. They confirmed that the same chain movement system from Black Ops 3 will transition in some form to Infinity Warfare. They also confirmed that the multiplayer in general will feel a lot like Black Ops 3– which is something that fans of last year’s game will probably appreciate. Call of Duty: Infinite Warfare is due out on PS4, Xbox One, and PC this November. Source
  6. EA have confirmed that their upcoming, highly anticipated Battlefield 1 will have microtransactions in some form- unfortunately, it will have these microtransactions on top of an existing DLC plan. The confirmation comes to us courtesy of EA’s earnings call for its Financial Year 2016-17 forecast, where EA CEO Andrew Wilson confirmed the publisher’s plans to introduce multiple monetization options in the new game. “In Battlefield 1 you will see both macro-monetization–like maps and large-scale content–as well as micro-monetization opportunities,” EA CEO Andrew Wilson said. “These will be smaller increments of gameplay. Over time what you’ll see from us is elements of gameplay that allow gamers to engage and expand their experience much the way people do with FIFA Ultimate Team today.” The implication, albeit speculative and unconfirmed, seems to be that these microtransactions will be in the form of Battlepacks. That said, Wilson was quick to add that they would not be game breaking, and that Battlefield 1 would not degenerate into being a pay-to-win game. “We never want to be in a place where there’s a belief that we are providing a pay-to-win mechanic inside one of our games. “When we think about extra monetization inside an experience, we really think about it in two vectors: one, are we able to provide value to the gamer in terms of extended or enhancing their experience; and two, are we able to do that in a world where we give them choice.” Which sounds good, honestly- the fact that he made this remark to investors, who don’t have much care in the world for game balance, and more, honestly, for the bottom line, certainly bodes well on that front. Battlefield 1 will launch on PS4, Xbox One, and PC this October. We will see more of it at E3 next month. Source
  7. During Take-Two Interactive’s quarterly financial conference call, President Karl Slatoff talked about the development pipeline for the publisher’s two labels 2K Games and Rockstar Games for fiscal year 2018 and before. “Looking beyond the current fiscal year, we have a robust long-term development pipeline across both of our labels which features offerings from our renowned franchises, along with new intellectual properties that promise to diversify our industry-leading portfolio” Fiscal year 2018 starts on April 1st, 2017. Incidentally, later in the call it was also mentioned that the entire schedule for fiscal year 2017 has been announced (you can find it here), so there shouldn’t be any surprises about games releases before March 31st, 2017. This comes after the publisher announced that Rockstar games has “exciting projects” to be announced soon. It’ll be interesting to see if we’ll hear anything about those games at E3, where Take-two will have a booth. Source
  8. While remasters are becoming a way of life in the video game industry, it doesn’t appear Electronic Arts is joining the party with any kind of gusto. Despite the fact that we’re finally getting a Call of Duty remaster, EA doesn’t appear to be following suit with Battlefield remasters. EA’s Patrick Sunderland recently talked about his company’s plans when it comes to remasters, especially for Battlefield, to IBT saying, “I wouldn’t say never. We’re not doing it right now, we’re focused on Battlefield 1 – but if we think the fans want that I see no reason we couldn’t.” Considering EA is already sort of rebooting it’s entire Battlefield franchise, there doesn’t appear to be a need for a remaster. Considering they’ve actually named this Battlefield 1, it seems they might go down the road of remasters, by putting out new games set in or around the time where some of their more popular earlier games were set. Source
  9. Sales of the original Call of Duty: Black Ops have soared by 13,400% on Amazon following the game's addition to Xbox One backward compatibility yesterday. Sales of the budget Classics version, meanwhile, had increased by 6,877% at the time of writing. The jump puts the Xbox 360 version of Black Ops at No.2 on Amazon's hourly PC & Video Games sales chart, sitting behind Uncharted 4: A Thief's End and ahead of DOOM. It had previously ranked at No.270 in the sales chart. Black Ops was first announced for Xbox One's backward compatibility service last year, following its release on Xbox 360, PS3 and PC in November 2010. The game was the first in the series to introduce Call of Duty's popular Zombies feature as a separate mode, and is still regularly played by people online. The latest game in the Black Ops franchise, Black Ops 3, launched last year, with this year's Call of Duty, Infinite Warfare, set to arrive this November. Source
  10. Deus Ex: Human Revolution was the first backward compatible title for Xbox One to support multiple discs and users can expect more “multi-disc scenarios” in the future. This is according to a comment made by Major Nelson on reddit who said the backwards compatibility engineers worked hard to bring the multi-disc game to Xbox One. Microsoft said fans were asking for the feature, and its engineers listened. They “found a solution to enable” the feature which will halpe “further expand the titles included in Xbox One Backward Compatibility.” Xbox 360 title Deus Ex: Human Revolution – Director’s Cut, which spans two discs, was made available for Xbox One earlier this week. Source
  11. The great cities of history were centers of culture, science, and industry. They housed artists. They fostered inventions. They raised factories to build machines of war. In Civilization VI, cites are more nuanced than ever and, if developer Firaxis has its way, the key to making playthroughs different, each and every time. Created by the lead designers of Civilization V's major expansions (Gods and Kings and Brave New World), Civ VI marks a drastic departure from how we think about city placement, growth, expansion, and invasion. It does so by "unstacking" cities. That is, instead of piling your palace, buildings, wonders, and garrison troops all on one hexagonal tile, Civ VI spreads your settlement into several districts on multiple tiles. This means each metropolis will be more specialized than those of earlier franchise entries. By dividing cities into different districts, you'll make use of different terrains, more varied resources, and more overall land. As director Ed Beech tells it, this creates a more refined take on the classic Civ formula. "We want to stop players from falling into patterns," he says. "We want players to build their empires differently every time." Unstacking cities will allow for more strategic warfare as well. "You can do bombing raids on key industrial districts," Beech says. Seeing as how farmland, factories, and markets are now separated, the "when and where" of any invasion is key. If London is pumping out armored tanks and fighter jets, you can attack its factory tiles. If Cairo is generating ample currency, its markets are the obvious targets. This school of thinking works from the other side as well. When defending these key points, you'll need to prioritize certain districts over others, especially when outnumbered or outgunned. Deciding which laboratories to cede, which wonders to abandon, and which farms to let burn are some of the tough choices facing any empire's leader. City building isn't the only thing Beech and his team are reworking. There's also what Firaxis is calling "active research." In past Civ games, you often had to research technologies just for the sake of progressing through the science tree. In Civ VI, however, the research system allows for boosts. As Beech described them, these are smaller objectives you can accomplish in order to enhance science development in specific areas. So if Osaka sits in a lush valley bisected by a wide river, you could till the land, build aqueducts, and unlock a food production boost to feed your entire civilization. Meanwhile, Tokyo rests next to towering mountains, making it the ideal place to mine for industrial supplies, thereby creating the machines necessary to defend both cities. This concept isn't completely new to the franchise. But in Civ VI, your cities will unfold differently every time. You'll unlock different research boosts. You'll lay siege to cities--and defend against sieges--using different methods than you did in the previous playthrough. "We're adding these levels of distinction to the way you settle the world," Beech says. "Each time you settle your first city, start producing food, gold, culture, science, and everything vital to growth, we want it to feel different. We want you to consider your military differently. We want to encourage new approaches. We want it to feel like a new experience each time." Beech says there are many more features the team has been working on: support units that buff military battalions; a more varied and self-contained multiplayer; a diplomacy system that lets you learn other leaders, adapt to their behavior, and enact policies with them, or against them. But by changing the way cities begin, grow, and sometimes fall, Firaxis hopes to make the Civilization formula less predictable than it could sometimes be in earlier series entries. The active research system gives you even more options, and if Beech and his team are successful come release day on Oct. 21, the storied franchise could be more dynamic than it's ever been. Source
  12. Today during an earnings call, Ubisoft CEO Yves Guillemot shared some new details on the upcoming Watch Dogs sequel. First, the executive teased that Watch Dogs 2 will have a "new tone," though he didn't expand on that point. On the subject of sales, Guillemot did not offer any specific unit projections, though he said the game has the potential to be one of Ubisoft's best-selling games of all time. He also referenced the game as being its best-selling title of fiscal year 2017, which would put it ahead of Ghost Recon: Wildlands, South Park: The Fractured But Whole, For Honor, and an unannounced AAA new IP. In addition, Guillemot said Watch Dogs 2 will have "innovative" gameplay, but again, he did not share any further specifics on this front. The first Watch Dogs sold more than 9 million copies into retail, and its creative director has been vocal about what he would like to do with the franchise next. Earlier this month, an image appeared of what could be Watch Dogs 2's main character. Although Ubisoft has confirmed Watch Dogs 2 is in development, it has not released any further details about the title. The game will launch before the end of Ubsoft's current financial year, which runs through the end of March 2017. Also during the earnings call today, Ubisoft said it will announce "lots of dates" for its upcoming games at E3 2016. Here is exactly when Ubisoft's briefing is scheduled to take place. Source
  13. A lot of the hype and excitement around the upcoming Battlefield 1 seems to be rooted in the fact that after a few years of misguided attempts at being Call of Duty, the series seems to be, at last,returning to its roots, with a historically authentic setting, and an emphasis on emergent gameplay and dynamic destruction. And for the first time ever, it sounds like console players will get to join in on the fun of true Battlefield as well. One of the hallmarks of that ‘true’ Battlefield gameplay is 64 player multiplayer- and DICE today confirmed that Battlefield 1 will indeed have 64 player multiplayer, allowing for the kind of massive, teamwork based, objective oriented multiplayer gameplay that made the series such a hit to begin with. Even more excitingly, at least for PC players, is the fact that a server browser has been confirmed for online multiplayer- no more of the lag and latency, or the host advantage, that comes with peer to peer multiplayer gameplay. Battlefield 1 will launch this October on PS4, Xbox One, and PC. Source
  14. Call of Duty fans nothing if not passionate, and they’re determined to make Infinite Warfare’s debut trailer break all the wrong records. The reveal trailer for Call of Duty: Infinite Warfare has not been well received by series fans since its release over a week ago. The trailer was in sort of a internet competition with Battlefield 1’s first trailer, and it’s so far lost in every category. Earlier this week, Infinite Warfare’s trailer achieved the status of becoming the most disliked trailer in YouTube history. Looking at the YouTube’s most disliked videos playlist, you can see it rose up even more, and it’s clear the trailer is getting closer and closer to being in the top three most disliked videos ever. You can watch this trailer (and listen to the abominable David Bowie cover) one more time below: Call of Duty players left and right have been voicing their disinterest in the game’s futuristic setting. Even though the trailer included a teaser for the often-requested Modern Warfare remaster, Activision’s decision to only bundle it with the Legacy Edition frustrated many. Source
  15. During Ubisoft’s financial conference call related to the fiscal year ended on March 31st, 2016, CFO Alain Martinez mentioned a couple of interesting data points on Tom Clancy’s The Division. First of all, he mentioned that the game saw 91% of returning players during the past four weeks. Secondly, we also hear that it had 20% season pass attach rate, meaning that two in every ten gamers that purchased the game, also got its season pass. With more expansions coming, it’ll be interesting to see what kind of tail The Division will have, especially considering its 9.5 million registered users announced earlier today. Source
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